
/* Class = "NSWindow"; title = "Boxer Preferences"; ObjectID = "1"; */
"1.title" = "Preferencias de Boxer";

/* Class = "NSButtonCell"; title = "Start up games in Full Screen mode"; ObjectID = "76"; */
"76.title" = "Iniciar juegos en modo pantalla completa";

/* Class = "NSTextFieldCell"; title = "You can switch to and from Full Screen at any time from the View menu or by pressing Cmd-F."; ObjectID = "77"; */
"77.title" = "Puede cambiar desde pantalla completa en cualquier momento desde el menú visualización o pulsando Cmd-F.";

/* Class = "NSButtonCell"; title = "Always use 4:3 aspect ratio"; ObjectID = "78"; */
"78.title" = "Usar siempre relación de aspecto 4:3";

/* Class = "NSTextFieldCell"; title = "When enabled, games will be stretched to match their original aspect ratio on old PC monitors."; ObjectID = "79"; */
"79.title" = "Al activar, los juegos se estirarán para coincidir con su relación de aspecto original en los monitores de PC antiguos.";

/* Class = "NSButtonCell"; title = "Original"; ObjectID = "86"; */
"86.title" = "Original";

/* Class = "NSButtonCell"; title = "Smooth"; ObjectID = "87"; */
"87.title" = "Smooth";

/* Class = "NSButtonCell"; title = "CRT Display"; ObjectID = "88"; */
"88.title" = "Pantalla CRT";

/* Class = "NSToolbarItem"; label = "General   "; ObjectID = "108"; */
"108.label" = "General   ";

/* Class = "NSToolbarItem"; paletteLabel = "General   "; ObjectID = "108"; */
"108.paletteLabel" = "General   ";

/* Class = "NSToolbarItem"; label = "Display   "; ObjectID = "109"; */
"109.label" = "Pantalla   ";

/* Class = "NSToolbarItem"; paletteLabel = "Display   "; ObjectID = "109"; */
"109.paletteLabel" = "Pantalla   ";

/* Class = "NSTextFieldCell"; title = "Keep my DOS games in:"; ObjectID = "141"; */
"141.title" = "Mantener juegos DOS en:";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "144"; */
"144.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "(No folder specified)"; ObjectID = "145"; */
"145.title" = "(No hay carpeta especificada)";

/* Class = "NSMenuItem"; title = "Other…"; ObjectID = "146"; */
"146.title" = "Otro…";

/* Class = "NSButtonCell"; title = "Use shelf appearance in Finder’s icon view"; ObjectID = "150"; */
"150.title" = "Usar apariencia de estantería en vista de icono de Finder";

/* Class = "NSTabViewItem"; label = "General Preferences"; ObjectID = "175"; */
"175.label" = "Preferencias generales";

/* Class = "NSTabViewItem"; label = "Display Preferences"; ObjectID = "176"; */
"176.label" = "Preferencias de pantalla";

/* Class = "NSButtonCell"; title = "When a program is still running"; ObjectID = "223"; */
"223.title" = "Cuando un programa se está ejecutando";

/* Class = "NSTextFieldCell"; title = "Prompt before closing:"; ObjectID = "225"; */
"225.title" = "Preguntar antes de cerrar:";

/* Class = "NSToolbarItem"; label = "Audio   "; ObjectID = "266"; */
"266.label" = "Audio   ";

/* Class = "NSToolbarItem"; paletteLabel = "Audio   "; ObjectID = "266"; */
"266.paletteLabel" = "Audio   ";

/* Class = "NSTabViewItem"; label = "Audio Preferences"; ObjectID = "268"; */
"268.label" = "Preferencias de audio";

/* Class = "NSTextFieldCell"; title = "Boxer does not come with the ROMs needed to play\nMT-32 music, as these are not legal to distribute."; ObjectID = "276"; */
"276.title" = "Boxer no viene con las ROMs necesarias para reproducir\nmúsica MT-32, ya que no es legal distribuirlas.";

/* Class = "NSTextFieldCell"; title = "But if one should stumble across MT-32 ROMs on the internet, then acccidentally download them, one could drag them onto this shelf to bring one’s MT-32 games to life."; ObjectID = "278"; */
"278.title" = "Pero si se encuentra con ROMs MT-32 en internet, entonces descárguelos accidentalmente, podrá arrastrarlos a esta estantería para llevar los juegos MT-32 a la vida.";

/* Class = "NSMenuItem"; title = "[Show ROMs in Finder]"; ObjectID = "296"; */
"296.title" = "[Show ROMs in Finder]";

/* Class = "NSMenuItem"; title = "[Add MT-32 ROMs…]"; ObjectID = "299"; */
"299.title" = "[Add MT-32 ROMs…]";

/* Class = "NSButtonCell"; title = "[Drop MT-32 ROMs here to enable MT-32 emulation]"; ObjectID = "309"; */
"309.title" = "[Drop MT-32 ROMs here to enable MT-32 emulation]";

/* Class = "NSButtonCell"; title = "Show messages from the MT-32’s LCD"; ObjectID = "317"; */
"317.title" = "Mostrar mensajes desde el LCD de MT-32";

/* Class = "NSTextFieldCell"; title = "Some games will print secret messages on the MT-32’s LCD panel. When enabled, Boxer will display these on-screen."; ObjectID = "319"; */
"319.title" = "Algunos juegos escribirán mensajes secretos en el panel LCD de MT-32. Al activar, Boxer los visualizará en pantalla.";

/* Class = "NSTextFieldCell"; title = "Music in supporting games will be played through your Roland MT-32 Sound Module."; ObjectID = "333"; */
"333.title" = "La música de los juegos compatibles se reproducirá a través de su módulo de sonido Roland MT-32.";

/* Class = "NSTextFieldCell"; title = "As an MT-32 owner, you are also a person of taste and distinction."; ObjectID = "334"; */
"334.title" = "Como propietario de una MT-32, también es una persona de gusto y distinción.";

/* Class = "NSTextFieldCell"; title = "Choose a rendering style for DOS games:"; ObjectID = "348"; */
"348.title" = "Elija un tipo de renderizado para los juegos DOS:";

/* Class = "NSBox"; title = "Box"; ObjectID = "349"; */
"349.title" = "Box";

/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "353"; */
"353.title" = "OtherViews";

/* Class = "NSMenuItem"; title = "Open my games folder in Finder"; ObjectID = "354"; */
"354.title" = "Abrir carpeta de juegos en Finder";

/* Class = "NSMenuItem"; title = "Show welcome panel"; ObjectID = "355"; */
"355.title" = "Mostrar panel de bienvenida";

/* Class = "NSMenuItem"; title = "Do nothing"; ObjectID = "356"; */
"356.title" = "No hacer nada";

/* Class = "NSTextFieldCell"; title = "When Boxer starts:"; ObjectID = "357"; */
"357.title" = "Al iniciar Boxer:";

/* Class = "NSTabViewItem"; label = "Keyboard Preferences"; ObjectID = "363"; */
"363.label" = "Preferencias de teclado";

/* Class = "NSButtonCell"; title = "Capture function keys and arrow keys for games"; ObjectID = "367"; */
"367.title" = "Capturar teclas de función y cursores de juegos";

/* Class = "NSTextFieldCell"; title = "Prevents macOS system hotkeys from interfering with the keyboard controls in your DOS games."; ObjectID = "369"; */
"369.title" = "Evita que las teclas de acceso del sistema macOS interfieran con los controles de teclado en los juegos DOS.";

/* Class = "NSTextFieldCell"; title = "“Enable access for assistive devices” must also\nbe enabled in the Universal Access preferences."; ObjectID = "373"; */
"373.title" = "“Activar acceso para dispositivos de asistencia” debe estar\ntambién activado en preferencias de accesibilidad.";

/* Class = "NSButtonCell"; title = "Open System Preferences"; ObjectID = "377"; */
"377.title" = "Abrir preferencias del sistema";

/* Class = "NSToolbarItem"; label = "Keyboard"; ObjectID = "396"; */
"396.label" = "Teclado";

/* Class = "NSToolbarItem"; paletteLabel = "Keyboard"; ObjectID = "396"; */
"396.paletteLabel" = "Teclado";

/* Class = "NSMenuItem"; title = "Open a DOS prompt"; ObjectID = "cba-8m-oxX"; */
"cba-8m-oxX.title" = "Abrir símbolo del DOS";
